Yuirwood
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- Aglarond Yuirwood (ravaged during spell plague, mostly uninhabited)
- green lady’s keep
- We teleported to Velpentala
- Runic standing stone
- Elvish runes, covered in conjuration magic, borders of the forest have conjuration magic
- Disadvantage on stealth and investigation
- 5 times level temp hp, double hit dice
- Ship on land, find cannonball
- See a light in the distance
- Statue crumbled down as bear scratches
- Fought a bunch of messed up animals
- Created creatures prone to violet, not natural evolution, seems to target magic users the most
- Pillar of blue flame in the distance
- Dead bodies on pathway on approach
- neck ripped out, piercing wounds to the chest
Thay
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- Teleport into shadowy hall with two women and a man
- Suron (overseer of gatehouse), we are in gatehouse, can be sent to doom vault (contains phylactery of zaz tam)
- Black gates serve as teleportation circles
- Crystals attuned
- Gliph keys can be fused
- destroy monsters an experiments
- gain access to phylactery vault
- destroy phylactery
- keep what you loot
- a) Two adventurers, Chalendra and Kelson Darktretter presumed dead
- Taru Varr (litch) has quarters in doom vault
- Dread warriors animated, guardian, haru varr, can be piloted through him and cast spells
- Don’t spend too long in there
Doom Vault
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- +d8 initiative for 8 hours
Map
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Glyph key
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- Gatehouse
- Dark gardens
- Vermin halls
- Swine run
- Hatchery
- Temples of turmoil
Destroyed Teleporters
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- Master’s Domain
- Far Realm Cysts
- Blood Pens
- Abyssal Prisons
- Predator Pools
- Gollem Labratories
- Ooze Grottos
Notes
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- Glyph key taken off red wizard
- Vaxallia the Beholder, two eye swalks damanaged, cannot use glyph keys
- Magic Item: Tome of the Stilled Tongue
- Found man who thought he would be tortered in Temple of Dispair
- Callen port is where he is from
- Enchanted Item’s in next room
- Maze of undoing in Abysal doing, Fiends that can climb have escaped
- Temples of extraction are a research facility where zaz tam followers conduct experiments
- Disrumpt a lock in each sector of the doom vault
- Done: blood pins, masters domain
- Key into black gate, you’ll be able to figure it out from there
- Temple of blood south of temple of shadow (good place to heal)
- Temple of light might work better
- Met Vorga
- Isim
- Stay out of his home up stairs to south
- Abissal prisions be weary of any deamons here, deamons will kill everything
- Flatory vault is not just a vault but a tomb, Tazz tam has chained the spirit to here. Have to go around or through casit goul, get a new glyff key
- Vancessca
- 200 pp
- platnum circlet
- Snaky individual north of here
- South pool, priestess
- barron norther most pool
- Lumalia
- Met a trapped afreet
- Skull room
- -2 Carmisma check and save
- Smash the pillers
- Remove the different elements
- Disrumpt the flow of magical energy
- Deal with chosen locks, then you gain access to the flactory
- Scroll of remove curse
- Scroll of speak with dead
- Bracers of Defense
- Start next game with short rest