Magic Items

Magic Items

Corpse Slayer #

Does an extra 1d8 to undead and gives them disadvantage on saves to resist turning. Drow make, loses magic if exposed to sunlight for more than an hour in a 24 hour period.

Ring of Cantrips #

  • can use an action to cast a RANDOM cantrip

Shield of Caution #

  • While attuned to this shield you gain the following benefits:

  • Warning: You are immune to the surprised condition. If you are asleep while ambushed, your shield will trigger the light cantrip and vibrate, waking you instantly.

  • Light: The shield can cast the light cantrip on itself at will.

  • Defensive: You gain the Protection fighting style.

  • Cautious: The shield can cast the Detect Good and Evil spell once per day.

Windcaller’s Horn #

The ancient horn has 3 charges. It can use 1 charge to cast Gust of Wind. It can spend 2 to cast Control Winds. Regains all expended charges at dawn.

Wand of Binding #

Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Bracers of Defense #

Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.